D&D Pub Quiz Book: 550+ Trivia Questions | Roll for Knowledge

D&D Pub Quiz Book: 550+ Trivia Questions | Roll for Knowledge

Roll for Knowledge: The Ultimate D&D Pub Quiz Book for Game Stores, Conventions & Tavern Trivia Nights

Looking for a D&D pub quiz book that actually understands your crowd? Most trivia books force you to adapt generic questions for tabletop audiences, but Roll for Knowledge was built from the ground up for people who know their THAC0 from their Tarrasque. This comprehensive D&D trivia book delivers 550+ questions spanning 5th Edition rules, classic D&D history, pop culture crossovers like Baldur’s Gate 3 and Stranger Things, and the shared experiences that unite tabletop players everywhere. Whether you’re a game store owner running weekly events, a convention organizer filling programming slots, or just someone who wants to finally prove they’re the biggest nerd at the table, this book gives you everything you need to run professional-quality trivia with zero prep required.

Why Most Trivia Nights Fall Flat (And How This D&D Trivia Book Fixes It)

Running trivia for a specific audience is harder than it looks. Generic pub quiz books give you questions about world capitals and 1980s movies, which means you’re stuck writing your own D&D content from scratch every week. That’s hours of work — researching questions, verifying answers, balancing difficulty, and organizing everything into coherent rounds. And even if you put in that effort, you’re probably recycling the same “what damage type does a black dragon breathe?” questions that everyone’s heard a dozen times.

Roll for Knowledge solves this by giving you 10 complete quiz nights ready to run out of the box. Each quiz night contains 5 themed rounds with 10 questions each, progressing from accessible opener questions to challenging deep cuts that separate the casual fans from the true lore masters. The questions are printed alongside their answers on facing pages, so you’re never flipping back and forth during the event. Every answer includes a fun fact you can share with the crowd, making you sound like an expert even if you just learned it yourself five seconds ago.

The difficulty curve is intentional. Each round starts with questions most D&D players should get, builds through intermediate challenges, and finishes with a few that will make even veteran DMs pause. This keeps newer players engaged while still giving experienced groups something to chew on.

10 Themed Quiz Nights Covering Every Corner of D&D

The heart of this D&D pub quiz book is its 10 complete quiz nights, each built around a specific theme. This isn’t random trivia thrown together — each night tells a story and builds momentum as you progress through the rounds.

The Journey Begins

Quiz Night 1, “The Adventurer’s Welcome,” serves as your gateway session. It covers the fundamentals: classes, iconic creatures, essential spells, and common table scenarios. This is your go-to for groups with mixed experience levels or when you’re not sure what your crowd knows. Quiz Night 2, “Dungeon Delvers,” goes underground with questions about traps, adventuring gear, Underdark creatures, and famous published adventures from Lost Mine of Phandelver to Tomb of Annihilation.

Monsters and Mayhem

Quiz Night 3, “Here Be Dragons,” is exactly what it sounds like — a deep dive into dragons, undead, and the weird creatures that make D&D bestiaries so memorable. There’s even a round connecting D&D monsters to their real-world mythological origins. Quiz Night 4, “Swords, Spells & Shenanigans,” tackles the mechanical side: weapons, combat rules, spell interactions, and those chaotic table moments every group has experienced.

The Bigger Picture

Quiz Night 5, “Gods, Planes & Big Ideas,” explores the cosmology — deities, the multiverse, playable races, and the languages of the Forgotten Realms. Quiz Night 6, “The DM’s Quiz,” flips the script with questions aimed at Dungeon Masters: encounter building, rules edge cases, famous NPCs, and the judgment calls that separate good DMs from great ones.

Character Deep Dives

Quiz Night 7, “Level Up,” focuses on character building — backgrounds, subclasses, feats, and the multiclassing combinations that power optimizers obsess over. This one rewards players who’ve actually read the rulebooks cover to cover.

Pop Culture and History

Quiz Night 8, “Roll for Pop Culture,” brings in the broader D&D universe: Stranger Things references, Baldur’s Gate 3 details, Critical Role callbacks, and Honor Among Thieves movie trivia. Quiz Night 9, “Ye Olde School,” honors the game’s history with questions about Gary Gygax, edition evolution, classic modules like Tomb of Horrors, and retired rules that veterans still argue about. Quiz Night 10, “The Final Boss,” brings everything together with the hardest questions in the book, deep lore cuts, and a tiebreaker round for when teams are neck-and-neck.

5 Bonus Rounds for Variety and Replay Value

Beyond the 10 main quiz nights, Roll for Knowledge includes 5 standalone bonus rounds you can swap in whenever you want to change things up. “Spell or Not a Spell?” tests whether players can distinguish real 5E spells from convincing fakes. “Monster or Metal Band?” is exactly the crowd-pleaser it sounds like — is Darkthrone a creature or a Norwegian black metal act? “Higher or Lower?” compares D&D statistics, challenging players to remember whether a Beholder or Mind Flayer has the higher Challenge Rating.

“Alignment Check” takes famous characters from outside D&D — Batman, Captain Jack Sparrow, Leslie Knope — and asks teams to assign their alignments. These questions always spark debate, which is half the fun. Finally, “Tavern Names: Real or Fake?” tests whether players can identify actual taverns from published adventures versus ones we made up. The Prancing Pony sounds like it could be in Waterdeep, but it’s actually from Lord of the Rings.

These bonus rounds work as replacements for any standard round or as extra content when your crowd wants more. They’re particularly useful for repeat events where regulars might remember questions from previous quiz nights.

What’s Included in This D&D Trivia Book

Roll for Knowledge packs a complete event toolkit into 151 pages. You get 10 full quiz nights with 500 core questions, plus 5 bonus rounds adding another 50 questions for a total of 550+ trivia challenges. Every question includes a difficulty rating (Apprentice, Journeyman, or Veteran) so you can gauge how hard you’re pushing your crowd.

The book uses a Gold Piece scoring system — 10 GP per correct answer, 100 GP per round, 500 GP maximum per quiz night. It’s thematic and gives you fun language for announcing standings between rounds. Photocopiable score sheets for both teams and Quiz Masters are included, so you can run events without bringing anything except the book itself. Each chapter also includes jokes and quotes the Quiz Master can use to fill dead air, handle scoring pauses, or just keep the energy up between rounds.

The layout prioritizes usability over decoration. Questions and answers appear on facing pages so you never lose your place. Rounds are clearly separated with consistent formatting throughout. This is a working tool designed for someone standing at a lectern in a noisy game store, not a coffee table book meant to look impressive on a shelf.

Perfect For

Game Store Owners and Staff: Weekly trivia nights drive foot traffic and build community. This book gives you 10+ weeks of content before you’d need to repeat anything, and the bonus rounds extend that further.

Convention Organizers: Trivia panels fill seats and require minimal setup. Roll for Knowledge works for 30-minute lightning rounds or 2-hour championship events depending on how many rounds you run.

Bars and Breweries: Themed trivia nights attract dedicated crowds who spend money while they play. D&D fans are loyal customers when you give them a reason to show up.

Home Game Groups: Sometimes you want to hang out with your D&D friends but nobody prepped a session. Trivia fills the gap and tests knowledge in a different way than actually playing.

DMs Who Want Revenge: Your players think they know everything? Quiz Night 10 will humble them.

Part of the Adventure Toolkit Series

Roll for Knowledge joins the Adventure Toolkit Series from Anvil & Ink Publishing — practical resources designed for the person running the game. Like our other toolkits, this book prioritizes immediate usability over theoretical advice. Open it, pick a quiz night, and start asking questions. The prep is already done.

Your Next Event Starts Here

Every game store owner, convention organizer, and trivia host knows the feeling: you want to run something special for your D&D crowd, but creating quality content takes time you don’t have. Roll for Knowledge eliminates that barrier. The questions are written, the answers are verified, the difficulty is balanced, and the format is tested. All you need to do is show up and start reading.

550+ questions. 10 complete quiz nights. Zero prep required. Grab a copy and give your players something to prove.

Roll for Knowledge — the D&D pub quiz book that turns any venue into a tavern full of adventurers competing for glory, gold, and bragging rights.