The Pink Plague: An Easter D&D 5e One-Shot Where the Bunnies Fight Back

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The Pink Plague: An Easter D&D 5e One-Shot Where the Bunnies Fight Back

The Pink Plague: An Easter D&D 5e One-Shot Where the Bunnies Fight Back

Easter D&D 5e one-shot adventures are rare — and ones that actually deliver comedy, horror, and genuine moral weight in the same session are almost nonexistent. The Pink Plague changes that. This ready-to-run adventure drops your players into a farming village drowning in tiny pink rabbits, follows the trail underground to an egg-laying creature the size of a house, and then asks a question nobody saw coming: what if the villain makes a better argument than the heroes?

Designed for 2-3 players using Level 2-3 characters, The Pink Plague runs in a single 2-3 hour session with zero preparation required. It is part of the Ready Adventure Series from Anvil & Ink Publishing — adventures built from the ground up for the small groups that actually sit down at most tables.

A Village Buried in Pink

The adventure opens in Cloverfield, a quiet farming village with an extraordinary problem. Tiny pink rabbits — round, soft, and impossibly cute — are pouring out of every doorway, burying the village well, smothering livestock, and piling in the streets like a fuzzy tide. The villagers who eat the rabbits fall into blissful comas, smiling peacefully with no sign of waking. The village elder is desperate. The local healer is terrified. And one man on a bench is happily eating his third bowl of rabbit stew while his pupils dilate to saucers.

Act 1 sets the tone perfectly. Your players will laugh at the absurdity of waist-deep rabbits and a halfling shopkeeper shaking her fist at the sky. Then they will visit the chapel where seven villagers lie smiling in their sleep, and the laughing stops. That tonal shift — from slapstick to something genuinely unsettling — is what makes The Pink Plague more than a holiday novelty.

Mounted Combat on Giant War-Rabbits

The trail leads east through fields of giant carrots — each one as tall as a person, planted in impossibly straight rows — to an encounter with Hareling Riders: humanoid-rabbit hybrids mounted on war-rabbits the size of draft horses. This is not a joke. These creatures charge with lances, fight in coordinated pairs, and carry burlap sacks full of pink rabbits destined for the next village on their list.

Defeating or negotiating with the patrol gives the players access to war-rabbit mounts and a map of the underground warren. The adventure includes complete mounted combat rules designed for simplicity — charge bonuses, dismount saves, and the critical detail that war-rabbits flee toward home when riderless. Your players will ride these enormous rabbits into the underground, and they will love every second of it.

The Warren Awaits

Three gates stand between the surface and the truth. The Mouth is a fortified checkpoint with sentries who can be bluffed, fought, or snuck past. The Pink Room is a production facility where Hareling Wizards shape raw magical slime into living pink rabbits using massive iron cauldrons — and where a workbench holds notes about something called “The Dark Batch,” a failed experiment that causes aggression instead of sedation. The Garden of Eggs is a cathedral-sized cavern containing four hundred human-sized painted Easter eggs in neat rows, color-coded by function, rocking gently, with shadows moving inside.

Each gate offers multiple approaches. Stealth, deception, sabotage, direct combat, and creative problem-solving are all supported with specific DCs, tactical notes, and consequences for every choice. Nothing is railroaded. If your players want to tip a cauldron of pink slime onto the Hareling Wizards, the adventure tells you exactly what happens.

Five Ways to End the World

At the bottom of the warren sits the Warren Mother — an enormous white rabbit the size of a two-story house, with vast luminous pink eyes radiating calm intelligence. She communicates telepathically. She lays eggs continuously during the conversation, never acknowledging it. And she wants to talk before anyone starts swinging.

This is where The Pink Plague elevates beyond a typical holiday one-shot. The Warren Mother is not evil. She is patient, maternal, and utterly convinced that humanity is failing and her Harelings are the better option. She negotiates in good faith. She asks thoughtful questions. She listens to the answers. And every word she says makes a terrible kind of sense.

The adventure provides five distinct resolution paths. Players can fight her in a challenging tactical encounter with reinforcements hatching every two rounds. They can negotiate a territorial agreement that legitimizes the Hareling settlement. They can attempt the seduction path — yes, seriously — where the Warren Mother offers to stop everything in exchange for a consort. They can collapse the Garden of Eggs and destroy the unborn army, triggering her devastating Enraged mode. Or they can seal the warren entrance and run, buying months of safety but solving nothing permanently.

Every path has consequences. Every path costs something. None of them are clean. Your players will argue about the right choice, and that argument is the entire point.

The Easter Candy Mechanic

Before the session begins, the DM casually asks each player what Easter candy they have eaten recently. The answers are recorded secretly. In Act 4, those answers become mechanical consequences — players who ate chocolate eggs suffer disadvantage against the Warren Mother because she senses them as having consumed her unborn. Players who ate Easter treats reek of the pink sedation magic. Players who ate nothing earn her respect.

It is a small, brilliant meta-game trick that costs zero prep time and delivers a moment your players will talk about for months.

What’s Inside the Book

The Pink Plague delivers a complete adventure package ready to run the moment you open the book. The four-act structure guides you through village investigation, mounted wilderness combat, a three-gate dungeon crawl, and a boss encounter with five resolution paths. Eight original creature stat blocks cover every combatant your players might face, from the humble Pink Rabbit Swarm to the Warren Mother herself. Four pre-generated characters are included — a foxfolk ranger whose predator instincts make her a natural Hareling hunter, a reluctant paladin who apologizes before hitting things, a halfling rogue who came to rob the general store and got drafted into saving the world, and an Archfey warlock whose patron sent him here for reasons he does not understand.

Six battle maps with tactical notes cover every major encounter location. A DM Quick Reference sheet collects all DCs, NPC summaries, and the encounter flow into a single page. A comprehensive “What If?” guide addresses ten common player decisions — including what happens if someone tries to eat a Hareling egg.

Perfect For Your Table

Easter and spring game nights — a seasonal one-shot that gives your group something special without requiring a campaign commitment.

Small groups of 2-3 players — no scaling needed, no modification required. The encounters, DCs, and creature counts are designed for small parties from the start.

Busy DMs with no prep time — everything is in the book. Open it, read the first page, and you are ready to run.

Groups that love moral complexity — if your players enjoy arguing about the right thing to do, the Warren Mother will give them plenty to argue about.

Comedy fans who want substance — the Easter puns and pink rabbit chaos are genuinely funny. The underground army of egg-born soldiers is genuinely threatening. Both things are true at the same time.

DMs looking for a unique villain — the Warren Mother is not a dragon, a lich, or a demon lord. She is a house-sized telepathic rabbit who makes you question whether she might be right. Good luck finding that in another module.

Part of the Ready Adventure Series

The Pink Plague joins the Ready Adventure Series from Anvil & Ink Publishing — a growing collection of one-shot adventures designed specifically for 2-3 players and sessions of 2-3 hours. Every adventure in the series is built for small groups from the ground up, with pre-generated characters, battle maps, and complete stat blocks included. No scaling, no modification, no apologies. If you enjoyed The Pot at the End (St. Patrick’s Day), Love’s Labyrinth (Valentine’s Day), or The Frozen Equinox (Spring), The Pink Plague continues the tradition of holiday-themed adventures that deliver genuine storytelling alongside seasonal fun.

Run It This Easter

The Pink Plague is the kind of adventure that sounds ridiculous when you describe it — pink rabbits, giant carrot fields, mounted war-rabbit cavalry, a house-sized telepathic bunny who wants to negotiate the end of humanity — and then plays like something your table will remember for years. The comedy is real. The horror is real. The choice at the end is real. And the look on your players’ faces when they find out what the Easter candy question was for is absolutely real.

Open the book. Roll initiative. And try not to eat the rabbits.

Some-bunny’s been busy. And your Easter D&D 5e one-shot will never be the same.

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