The Anvil N Ink Complete Collection: Every D&D Book Through February 2026

The Anvil N Ink Complete Collection: Every D&D Book Through February 2026

The Anvil N Ink Complete Collection is every D&D book published through February 2026 in a single download. One purchase. One price. Everything we have made.

That is 29 books — over 20 complete one-shot adventures, three roleplay guides, a solo dungeon crawler, a mystery investigation toolkit, 101 ready-to-run adventure frameworks, a 550-question pub quiz book, and a guide for running D&D with neurodivergent players. All of it designed for small groups of 2-3 players, busy DMs, and tables that do not have time to waste on content that was not built for them.

The bundle is available at Payhip for $49.99. Buying the titles individually would cost over $100. This gets you everything for less than half that.

What Is Actually in the Complete Collection

The collection covers every series in the Anvil N Ink catalog through February 2026. Here is what that includes:

The Ready Adventure Series: 20+ Complete One-Shot Adventures

These are the core of the collection. Each adventure runs 2-3 hours, includes pre-generated characters with personality notes, and requires zero prep from the DM beyond one read-through. The genre range is wide: heists, horror, political thrillers, survival, comedy, stealth missions, investigation, fairy tales, and holiday-themed one-shots.

A few titles worth highlighting: The Merchant’s Vault is a layered urban heist with multiple approach options. Little Lambs is survival horror that earns its scares through atmosphere rather than gore. The Crimson Ceremony is a political thriller with four suspects and genuine ambiguity about who did it. The Golden Rest is a comedy set in a retirement home for adventurers that works for any group and any experience level. Love’s Labyrinth is the Valentine’s Day adventure. The Pink Plague is the Easter one-shot featuring the Hareling race.

Every adventure in the series was designed specifically for 2-3 players. Not scaled down from a four-player design — built from the ground up for a small group where every character needs meaningful contributions at every stage of the adventure.

The Roleplay Guide Series: Three Guides, 50+ Phrases Each

The dwarf, elf, and tiefling roleplay guides each cover six personality archetypes, over 50 in-character phrases, cultural background hooks, speech patterns, and the specific mistakes most players make with each race. These are practical tools for actual play, not lore summaries — the kind of resource you reference before a session and pull from at the table.

Each guide is usable by players who have never touched that race before and by experienced players who want more depth than the Player’s Handbook provides.

The Mystery Adventure Toolkit

A complete framework for running investigation adventures in D&D 5e. Covers the three-clue methodology that prevents mysteries from stalling, NPC motivation templates, red herring design, and three complete ready-to-run mysteries included in the toolkit itself. If you want to run mystery sessions — or write your own — this is the reference that makes it possible without extensive prep.

Deep Delving: Solo Dungeon Crawler

A solo dungeon-crawling game with 8,000+ boss combinations, a full dungeon generation system, and enough mechanical depth to sustain extended solo play. Deep Delving is the answer to the question of what to play when you want D&D but have no group. It is also a resource for DMs who want to understand solo play mechanics — how to build encounters that challenge a single player without a party to absorb the difficulty.

101 Adventures for Busy DMs

One hundred and one ready-to-run adventure frameworks covering every genre and setting. These are not full adventures — they are complete enough to run in fifteen minutes of prep. Hook, location, antagonist, complication, resolution options. Each framework is a starting point that an experienced DM can expand or a busy DM can run as-is. The range covers wilderness, urban, dungeon, social, horror, comedy, political, heist, and more.

Roll for Knowledge: D&D Pub Quiz Book

550 trivia questions across ten categories — rules, lore, monsters, history, famous campaigns, magic items, spells, classes, settings, and a wildcard category. Questions are sorted by difficulty within each category. Enough content for multiple quiz nights without repeating. Available as a PDF so it is searchable and usable on a tablet during the event.

The Neurodivergent Adventurer’s Guide

A guide for running D&D with neurodivergent children and players — practical DM adjustments for autism, ADHD, anxiety, and sensory processing differences. Covers session zero conversations to have, rule modifications that help, how to handle meltdowns or shutdowns at the table without making them a bigger deal than they need to be, and how to build an inclusive table without compromising the experience for other players. Written from a place of genuine experience rather than general advice.

Who the Complete Collection Is For

There are four types of buyers this bundle was built for, and they all get something different from it.

DMs who run weekly or biweekly games. Content consumption at a regular table is fast. A DM running sessions twice a month will work through a published adventure in 2-3 sessions. Twenty-plus adventures in a single purchase is enough content to run weekly for a year without repeating, with room to return to favourites.

Small groups who are tired of rebalancing. Most published D&D content assumes four or five players. Running it with two or three means adjusting encounter math, redistributing spotlight time, and making up for the missing roles that the adventure assumed would be present. Everything in this collection was designed for 2-3 players from the start. No rebalancing required.

New DMs building a library. The complete collection gives a new DM a reference library of working examples across every genre. Reading professionally designed adventures is one of the best ways to learn adventure design — seeing how structure, pacing, and encounter design work in practice teaches what no amount of theory can. The collection covers enough genre range that a new DM who reads through it will have a working understanding of what makes heists, mysteries, horror, comedy, and fairy tale adventures each distinctively different.

Anyone who wants to support an indie publisher and get a serious amount of content in return. Anvil N Ink is a small independent publisher based in Siem Reap, Cambodia. Every purchase directly funds the next book. The complete collection at $49.99 represents the most direct way to support the catalog while also getting the most content for the investment.

Even If You Never Run Every Adventure

Not everyone who buys a complete collection runs every title in it. That is fine — and it is worth saying explicitly, because some buyers feel like they are not getting value from content they do not immediately use.

Even unrun adventures are useful. An adventure you read but do not run teaches you something about structure, about NPC design, about how a clever encounter works. The 101 Adventures book is useful as a reference even if you only pull from it occasionally. The roleplay guides are useful even if your current campaign does not feature dwarves. The mystery toolkit is useful even if you are not planning a mystery campaign right now — having the framework available when you want it is the whole point.

The collection is a library. Libraries are not used all at once. They are there when you need them, and the breadth of what is available changes what you think to reach for.

What Is Not in the Complete Collection

The collection covers everything published through February 2026. Adventures and supplements released after that date — including the Cinco de Mayo one-shot Hold the Fifth, the April Fools adventure A-Maze-ing Fools, and future releases — are not included. They are available individually on anvilnink.com and on Amazon.

The collection also does not include Half-Pint, the browser-based solo halfling game, which is a separate digital product available at anvilnink.com/half-pint/.

Format and Delivery

Every book in the collection is available in PDF and EPUB formats. Where bonus content exists — battle map packs, interior artwork ZIPs — it is included in the bundle at no additional cost. These extras are not available through Amazon; they come only with the Payhip purchase.

Delivery is instant. Purchase through Payhip and download immediately. No waiting, no shipping, no physical storage required. The entire library lives in a single download folder.

Individual titles from the collection are also available on Amazon in both ebook and paperback formats for buyers who prefer print. The complete collection bundle is Payhip-exclusive.

Frequently Asked Questions: Anvil N Ink Complete Collection

Can I buy individual adventures instead of the full bundle?

Yes. Every title in the collection is available individually through Amazon or Payhip. Buying individually makes sense if you have a specific adventure in mind and are not sure whether you want the full catalog. Buying the bundle makes sense if you want range, if you run regular sessions and will work through the content over time, or if you want to support the catalog broadly rather than selectively.

Are the adventures suitable for experienced D&D players?

Yes. The zero-prep format and small-group design do not mean low complexity. Several titles in the collection — The Extraction Job, Burden of the Unmaker, The Crimson Ceremony — are specifically designed with moral weight and genuine ambiguity that experienced players engage with more deeply than new players. The collection covers the full range from accessible first-session adventures to content that rewards experienced tables.

Do I need the D&D 5e rulebooks to use these adventures?

The adventures use D&D 5e rules and reference standard mechanics. You will need some familiarity with the system to run them — at minimum, the Player’s Handbook or access to the free D&D 5e basic rules. The pre-generated characters included in each adventure reduce the rulebook dependency for players, but the DM will benefit from knowing the core system.

Are the adventures appropriate for children?

Some are, some are not. The collection clearly labels content that is adult-oriented — The Colossus Autopsy (18+) and Little Lambs are not for children. The majority of the Ready Adventure Series titles are suitable for teens and up, with some — like The Golden Rest and The Stolen Festival Bell — appropriate for younger players with DM guidance. Check individual adventure descriptions if age-appropriateness is a concern.

Will future releases be added to the bundle?

The current bundle covers everything through February 2026. Future releases will be announced and available individually. Periodic updated bundles covering expanded time periods may be released — follow anvilnink.com for announcements.


Get the Complete Collection on Payhip for $49.99. Instant download. PDF and EPUB. Bonus battle maps and artwork included where available. Everything Anvil N Ink published through February 2026 — 29 books, one price, one download. Purchase here.

The Anvil N Ink Complete Collection is not just a content library — it is a DM’s toolkit built specifically for small groups, busy schedules, and tables that want to play without the prep grind.